The projection mapping rig was created in collaboration with the Fabrication Lab.
It is used for exploring and presenting architectural proposals in an interactive and immersive fashion. A physical model of the proposed building and its surroundings are overlaid with animated cross-sections taken from 3D scan point-cloud data.
The XRLab at the University of Westminster is proud to support the Psychology department in their experiments using Virtual Reality.
Virtual Avatars are used in networked VR Software VRChat.
PAL: Learn & Play, is a project under development for Microsoft Hololens AR headset. It is an educational game where it is possible to interact with a robot avatar who supports the user in learning different subjects such as mathematics, art and anatomy through mini-games. The controls are given through gestures and vocal inputs.
Using the immersive and interactive technologies of virtual reality users are placed in control of a cyclist and given the simple task of navigating a small section of a busy city. The dangers changed based on several factors such as the time of day or weather, affecting aspects such as cars behaviour or pedestrians count. The application monitored the user’s actions, judging whether they travelled in a safe manner before informing the user of any dangers or lapses in safety on their part along with suggestions on improvements.