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ABOUT US

The XR Lab operates across two sites, Marylebone and Cavendish, in order to help students integrate emergent technologies such as augmented reality and virtual reality into their work.

We are able to offer advice and access to equipment that can help those with a limited understanding of development to create impressive results.

USING THE LAB

We continually produce new workflows that will walk you through methods for creating different kinds of XR experiences. We are also happy to offer suggestions if you want to build something not currently covered in our supported workflows.

We require everyone to complete the Essentials course before you can book development time in the lab, this ensures you are aware of the lab rules and you have the minimum skills to begin working by yourself. To sign up and book, use the buttons below.

Start using the Lab:

FACILITIES

VR Devices:

HTC VIVE

1080x1200 per eye Resolution; 110° FOV; 90Hz Refresh Rate; Requires PC; 2x 6DoF Controllers; Positional Tracking (Lighthouse system)

OCULUS RIFT

1080x1200 per eye Resolution; 110° FOV; 90Hz Refresh Rate; Requires PC; 2x 6DoF Controllers; Positional Tracking (External infrared cameras)

OSVR HDK2

1080x1200 per eye Resolution; 110° FOV; 90Hz Refresh Rate; Requires PC; No VR controllers; Positional Tracking (External infrared camera)

OCULUS QUEST (coming soon)

1600x1440 per eye Resolution; 110° FOV; 60-72Hz Refresh Rate; Doesn’t require PC; 2x 6DoF Controllers; Positional Tracking (Internal cameras)

DELL VISOR

1440x1440 per eye Resolution; 110° FOV; 90Hz Refresh Rate; Requires PC; 2x 6DoF Controllers; Positional Tracking (Internal cameras)

OCULUS GO

1280x1440 per eye Resolution; 100° FOV; 60-72Hz Refresh Rate; Doesn’t require PC; 1x 3DoF Controller; No Positional Tracking

SAMSUNG GEAR VR (S6)

1080x1080 per eye Resolution; 95° FOV; 60Hz Refresh Rate; Doesn’t require PC; 1x 3DoF Controller; No Positional Tracking

GOOGLE DAYDREAM

Headset only (user must supply phone); Specs depend on Daydream phone used; Doesn’t require PC; 1x 3DoF Controller; No Positional Tracking

AR Devices:

MICROSOFT HOLOLENS

1268x720 per eye Resolution; 35° FOV (Augmented); 60Hz Refresh Rate; Doesn’t require PC; 1x 3DoF Controller; Positional Tracking (Internal cameras)

SAMSUNG GALAXY S6 SMARTPHONE

Supports both AR & VR (with Gear VR); 5.1” Super AMOLED display; 2560x1440 Resolution; Android 7.0 Nougat; Octa-core CPU (4x2.1GHz & 4x1.5GHz)

ACER ICONIA ONE 10 TABLET

Supports AR 10.1” IPS Display 1280x800 Resolution Android 7.0 Nougat Quad-core CPU (4x1.3GHz)

VR Accessories:

HTC VIVE OBJECT TRACKER 2.0

Track whatever you want easily!; Brings any real-world object into your virtual world; Use a real-world object as a custom controller for your project; Attach it to a DSLR camera to create mixed reality videos

VRGO CHAIR CONTROLLER

The virtual reality chair, tilt and move in VR - hands free; A new kind of motion controller for virtual reality; Tilt and spin in the real world is translated as movement in the virtual; It’s easy to use, hands free and great fun; Compatible with your Unity & Unreal projects; (Available in Cavendish)

Environmental Capture:

INSTA360 PRO VR 360° 8K CAMERA

Capture 3D 360° 8K Photos & 6K Video Easily capture VR experiences for your audience; 100FPS 4K Slow Motion Video; Up to 75 mins use from fully charged; Supports Real Time Stitching & Post Processing Stitching; (Available in Cavendish)

MICROSOFT KINECT WITH SKANECT - STATIC-OBJECT 3D SCANNING

Scan an object or a person in full colour in under a minute; Easily clean up the scan inside the Skanect software; Export your mesh to any 3D software; (Available in Marylebone)

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